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class ComboCrate extends Combo; var CrateActor Effect; function StartEffect(xPawn P) { if (P.Role == ROLE_Authority) Effect = Spawn(class'CrateActor', P,, P.Location + P.CollisionHeight * vect(0,0,0.55), P.Rotation); } function StopEffect(xPawn P) { if (Effect != None) Effect.Destroy(); } defaultproperties { Duration=45 ExecMessage="Camouflaged!" keys(0)=4 keys(1)=4 keys(2)=4 keys(3)=4 ComboAnnouncementName=Camouflaged } |
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