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//============================================================================= // BlockingVolume: a bounding volume // used to block certain classes of actors // primary use is to provide collision for non-zero extent traces around static meshes //============================================================================= class BlockingVolume extends Volume native; cpptext // sjs { virtual UBOOL ShouldTrace(AActor *SourceActor, DWORD TraceFlags); } var() bool bClampFluid; var() bool bClassBlocker; // sjs var() Array< class<Actor> > BlockedClasses; // sjs defaultproperties { bBlockZeroExtentTraces=false bWorldGeometry=true bCollideActors=True bBlockActors=True bBlockKarma=True bClampFluid=True bClassBlocker=false } |
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