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Engine.DecoVolumeObject


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//=============================================================================
// DecoVolumeObject.
//
// A class that allows staticmesh actors to get spawned inside of
// deco volumes.  These are the actors that you actually see in the level.
//=============================================================================
class DecoVolumeObject extends Actor
	native;

defaultproperties
{
	bStatic=False
	DrawType=DT_StaticMesh
	bWorldGeometry=false
	bCollideActors=false
	bBlockActors=false
	CollisionRadius=0
	CollisionHeight=0
}

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Class file time: Di 5.9.2006 22:28:40.000 - Creation time: Do 14.8.2014 09:58:37.435 - Created with UnCodeX