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//----------------------------------------------------------- // //----------------------------------------------------------- class MaplistManagerBase extends Info abstract notplaceable native; function bool ValidGameType(string GameType) { return false; } function bool ValidName(string S) { return false; } function bool ValidCacheGameIndex(int i) { return false; } function bool ValidGameIndex(int i) { return false; } function int AddList(string GameType, string NewName, array<string> Maps) { return -1; } function int RemoveList(int GameIndex, int RecordIndex) { return -1; } function ResetGame(int GameIndex); function ResetList(int GameIndex, int RecordIndex); function int RenameList(int GameIndex, int RecordIndex, string NewName) { return -1; } function bool ClearList(int GameIndex, int RecordIndex) { return true; } function bool AddMap(int GameIndex, int RecordIndex, string MapName) { return false; } function bool RemoveMap(int GameIndex, int MapIndex, string MapName) { return false; } function int GetGameIndex(coerce string GameType) { return -1; } function int GetMapIndex(int GameIndex, int RecordIndex, string MapName) { return -1; } function int GetRecordIndex(int GameIndex, string MapListName) { return -1; } function string GetMapListTitle(int GameIndex, int RecordIndex) { return ""; } function array<string> GetMapListNames(int GameIndex); function array<string> GetCurrentMapRotation(); function array<string> GetMapList(int GameIndex, int RecordIndex); function int GetActiveList(int GameIndex) { return -1; } function bool SetActiveList(int GameIndex, int NewActive) { return true; } function int GetActiveMap(int GameIndex, int RecordIndex) { return -1; } function bool ApplyMapList(int GameIndex, int RecordIndex) { return false; } function MapChange(string NewMapName); // Apply or cancel changes - used only by GameConfigSet function bool SaveGame(int GameIndex) { return True; } // Save a maplist function bool SaveMapList(int GameIndex, int RecordIndex) { return true; } // Adapted from xWebAdmin.StringArray function ShiftMap(int GameIndex, int RecordIndex, string MapName, int Count); function int FindCacheGameIndex(coerce string GameType) { return -1; } function array<string> GetCacheMapList(string Acronym); DefaultProperties { } |
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