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Engine.OpacityModifier


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//
// OpacityModfifer - used to override a shader's opacity channel (eg for shaders on terrain).
//
class OpacityModifier extends Modifier
	noteditinlinenew
	native;

var Material Opacity;
var bool bOverrideTexModifier;

defaultproperties
{
	// MT_Modifier | MT_OpacityModifier
	MaterialType=33
}

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Class file time: Di 5.9.2006 22:28:42.000 - Creation time: Do 14.8.2014 09:58:47.929 - Created with UnCodeX