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//============================================================================== // Created on: 10/12/2003 // A user-configured list of streaming music files. // // Written by Ron Prestenback // © 2003, Epic Games, Inc. All Rights Reserved //============================================================================== class StreamPlaylist extends StreamBase PerObjectConfig Config(UPlaylists); var() protected config int Current; var() protected config array<string> Playlist; var() protected string Title; var() protected config bool bNeedSave; var() editinline editconst noexport private editconstarray transient array<int> RandomPool; var() editinline editconst noexport protected StreamInterface FileManager; var() editinline editconst noexport protected editconstarray array<Stream> Songs; delegate OnPlaylistChanged(); function bool InitializePlaylist( StreamInterface InManager ) { if ( InManager == None || IsInitialized() ) return false; FileManager = InManager; LoadPlaylist(); return true; } function bool LoadPlaylist() { local int i; ClearPlaylist(); for ( i = 0; i < Playlist.Length; i++ ) { if ( !FileManager.ValidFile(Playlist[i]) ) { log("Removing file from playlist '"$GetTitle()$"' - file not found",'MusicPlayer'); Playlist.Remove(i--,1); continue; } AddSong(Playlist[i]); } ResetRandomPool(); bNeedSave = False; return true; } function Stream CreateStream( string FileName ) { if ( FileName == "" ) return None; return FileManager.CreateStream( FileName ); } function int AddSong( string SongFileName, optional bool bSkipNotification ) { local Stream NewStream; local EFileType Type; local int i; if ( SongFileName == "" ) return -1; Type = ConvertToFileType(SongFileName); if ( Type == FILE_Stream ) { NewStream = CreateStream(SongFileName); if ( NewStream == None ) return -1; i = AddStream(GetPlaylistLength(), NewStream, bSkipNotification); bNeedSave = bNeedSave || ValidStreamIndex(i); return i; } return -1; } function int AddStream( int Index, Stream NewStream, optional bool bSkipNotification ) { local int i; local string Str; if ( NewStream == None ) return -1; Str = NewStream.GetFileName(); if ( Str == "" ) return -1; i = FindIndexByName( Str ); if ( !ValidStreamIndex(i) ) { if ( !ValidStreamIndex(Index) ) Index = GetPlaylistLength(); Songs.Insert( Index, 1 ); Songs[Index] = NewStream; RandomPool[RandomPool.Length] = Index; if ( !bSkipNotification ) OnPlaylistChanged(); return Index; } return i; } function int InsertSong( int idx, string Path, optional bool bSkipNotification ) { local Stream NewStream; local EFileType Type; local int i; if ( !ValidStreamIndex(idx) ) return AddSong(Path,bSkipNotification); if ( Path == "" ) return -1; Type = ConvertToFileType(Path); if ( Type == FILE_Stream ) { NewStream = CreateStream(Path); if ( NewStream == None ) return -1; i = AddStream(idx, NewStream, bSkipNotification); bNeedSave = bNeedSave || ValidStreamIndex(i); return i; } return -1; } function bool RemoveSong( string SongFileName, optional bool bSkipNotification ) { return RemoveSongAt(FindIndexByName(SongFileName), bSkipNotification); } function bool RemoveSongAt( int idx, optional bool bSkipNotification ) { local int i; if ( !ValidStreamIndex(idx) ) return false; Songs.Remove(idx,1); // Remove the last index from the random pool for ( i = 0; i < RandomPool.Length; i++ ) if ( RandomPool[i] == Songs.Length ) { RandomPool.Remove(i,1); break; } // If this was the current song, attempt to set the current to the previous song, so that the playlist will // select the next song correctly if ( idx == Current && !SetCurrent(idx-1) ) SetCurrent(0); bNeedSave = True; if ( !bSkipNotification ) OnPlaylistChanged(); return true; } function string NextSong( bool bMayRepeat ) { local int i; i = GetCurrent() + 1; if ( !ValidStreamIndex(i) && bMayRepeat ) i = 0; if ( SetCurrent(i) ) return Songs[Current].GetPath(); return ""; } function string PrevSong( bool bMayRepeat ) { local int i; i = GetCurrent() - 1; if ( !ValidStreamIndex(i) && bMayRepeat ) i = GetPlaylistLength() - 1; if ( SetCurrent(i) ) return Songs[Current].GetPath(); return ""; } function ReplaceWith( StreamPlaylist Other ) { if ( Other == None ) return; FileManager = Other.FileManager; Other.GetSongs(Songs); ResetRandomPool(); SetCurrent( Other.GetCurrent() ); bNeedSave = True; } function bool ClearPlaylist() { bNeedSave = bNeedSave || Songs.Length > 0; Songs.Remove( 0, Songs.Length ); RandomPool.Remove(0, RandomPool.Length); return true; } function string GetRandomSong() { local int idx; local Stream RandomStream; if ( RandomPool.Length == 0 ) ResetRandomPool(); if ( RandomPool.Length > 0 ) { idx = Rand(RandomPool.Length - 1); if ( ValidStreamIndex(RandomPool[idx]) ) { RandomStream = Songs[RandomPool[idx]]; RandomPool.Remove(idx,1); return RandomStream.GetPath(); } } return ""; } function ResetRandomPool() { local int i; RandomPool.Length = Songs.Length; for ( i = 0; i < Songs.Length; i++ ) RandomPool[i] = i; } function bool SetTitle( string NewTitle ) { if ( NewTitle == "" ) return false; Title = NewTitle; OnPlaylistChanged(); Save(); return true; } function bool SetCurrent( int Index ) { if ( !ValidStreamIndex(Index) ) return false; Current = Index; bNeedSave = True; return true; } // DOES NOT perform notification!! function bool SetSongs( array<Stream> NewSongs ) { Songs = NewSongs; ResetRandomPool(); bNeedSave = True; return true; } // ===================================================================================================================== // ===================================================================================================================== // Query // ===================================================================================================================== // ===================================================================================================================== function bool IsInitialized() { return FileManager != None; } function string GetTitle() { return Title; } function int GetCurrent() { return Current; } function GetSongs( out array<Stream> SongArray ) { SongArray = Songs; } function Stream GetCurrentStream() { return GetStreamAt(GetCurrent()); } function Stream GetStream( string StreamName ) { local int i; i = FindIndexByName(StreamName); return GetStreamAt(i); } function Stream GetStreamAt( int Index ) { if (ValidStreamIndex(Index) ) return Songs[Index]; return None; } function int GetPlaylistLength() { return Songs.Length; } function int FindIndexByName( string Test ) { local FilePath APath; if ( ParsePath(Test, APath) ) { if ( APath.Extension != "" ) { if ( APath.Directory != "" ) return FindIndexByPath(APath.FullPath); else if ( APath.FileName != "" ) return FindIndexByFullName( APath.FileName $ "." $ APath.Extension ); } else return FindIndexByFileName(APath.FileName); } return -1; } function int FindIndexByPath( string Test ) { local int i; if ( Test == "" ) return -1; for ( i = 0; i < Songs.Length; i++ ) if ( Songs[i].GetPath() ~= Test ) return i; return -1; } function int FindIndexByFullName( string Test ) { local int i, num; if ( Test == "" ) return -1; num = GetPlaylistLength(); for ( i = 0; i < num; i++ ) { if ( Songs[i].GetFullName() ~= Test ) return i; } return -1; } function int FindIndexByFileName( string Test ) { local int i, num; if ( Test == "" ) return -1; num = GetPlaylistLength(); for ( i = 0; i < num; i++ ) { if ( Songs[i].GetFileName() ~= Test ) return i; } return -1; } function bool ValidStreamName( string FileName ) { if ( FileName == "" ) return false; return ValidStreamIndex( FindIndexByName(FileName) ); } function bool ValidStreamIndex( int Index ) { return Index >= 0 && Index < Songs.Length; } // ===================================================================================================================== // ===================================================================================================================== // Debug // ===================================================================================================================== // ===================================================================================================================== function DebugInfo() { local int i; log(" Playlist '"$GetTitle()$"', Length:"$GetPlaylistLength(),'MusicPlayer'); for ( i = 0; i < GetPlaylistLength(); i++ ) log(" "$i$")"@Songs[i].GetSongTitle(),'MusicPlayer'); } function bool HandleDebugExec(string Command, string Param) { local int i; if ( Super.HandleDebugExec(Command,Param) ) return true; switch ( Locs(Command)) { case "addsong": AddSong(Param); return true; case "dumptags": for ( i = 0; i < Songs.Length; i++ ) Songs[i].DumpTags(); return true; case "scripttags": for ( i = 0; i < Songs.Length; i++ ) Songs[i].DumpScriptTag(); case "showsongs": log("Playlist"@GetTitle()@"has"@Songs.Length@"songs",'MusicPlayer'); for ( i = 0; i < Songs.Length; i++ ) log(" "$i$")"@Songs[i].GetPath(),'MusicPlayer'); return true; } return false; } function Save() { local int i; if ( !bNeedSave ) return; Playlist.Remove(0, Playlist.Length); for ( i = 0; i < Songs.Length; i++ ) if ( Songs[i] != None ) Playlist[i] = Songs[i].GetPath(); bNeedSave = False; SaveConfig(); } DefaultProperties { bNeedSave=True } |
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