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Engine.Triggers


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//=============================================================================
// Event.
//=============================================================================
class Triggers extends Actor
	abstract
	placeable
	native;

cpptext
{
	virtual UBOOL ReachedBy(APawn * P, FVector Loc);
}

defaultproperties
{
     bHidden=True
     CollisionRadius=+00040.000000
     CollisionHeight=+00040.000000
     bCollideActors=True
     RemoteRole=ROLE_None
}

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Class file time: Di 5.9.2006 22:28:42.000 - Creation time: Do 14.8.2014 09:58:52.600 - Created with UnCodeX