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Gameplay.RedirectionTrigger


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class RedirectionTrigger extends Triggers;

var() name RedirectionEvent;

function Trigger( actor Other, pawn EventInstigator )
{
	local Pawn P;

	ForEach DynamicActors(class'Pawn',P,Event)
	{
		if ( P.Health > 0 )
			P.TriggerEvent(RedirectionEvent,self,P);
	}
}

defaultproperties
{
	bCollideActors=false
}

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Class file time: Di 5.9.2006 22:28:50.000 - Creation time: Do 14.8.2014 09:58:49.111 - Created with UnCodeX