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class RedirectionTrigger extends Triggers; var() name RedirectionEvent; function Trigger( actor Other, pawn EventInstigator ) { local Pawn P; ForEach DynamicActors(class'Pawn',P,Event) { if ( P.Health > 0 ) P.TriggerEvent(RedirectionEvent,self,P); } } defaultproperties { bCollideActors=false } |
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