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Gameplay.TriggeredPlayerStart


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class TriggeredPlayerStart extends PlayerStart;

function Trigger( actor Other, pawn EventInstigator )
{
	bEnabled = !bEnabled;
}

defaultproperties
{
	bStatic=false
}

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Class file time: Di 5.9.2006 22:28:50.000 - Creation time: Do 14.8.2014 09:58:52.581 - Created with UnCodeX