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class MasterServerGameStats extends GameStats native; var MasterServerUplink Uplink; function Init() { Log("MasterServerGameStats initializing"); Super.Init(); } function Logf(string LogString) { Super.Logf(LogString); if( Uplink == None ) { // Log("Couldn't log stat line as MasterServerUplink was not found >>"$LogString$"<<"); } else if( !Uplink.LogStatLine(LogString) ) // If master server rejects stats for us, disconnect from the Uplink actor. Uplink = None; } |
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