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// ============================================================================ // JBAddonProtection // Copyright 2003 by Christophe "Crokx" Cros <crokx@beyondunreal.com> // $Id: JBAddonProtection.uc,v 1.15 2007-05-12 22:48:50 wormbo Exp $ // // This add-on protects players released from jail. // ============================================================================ class JBAddonProtection extends JBAddon config cacheexempt; //============================================================================= // Constants //============================================================================= //const DEFAULT_PROTECTION_TIME = 3; //const DEFAULT_PROTECTION_TYPE = 1; //const DEFAULT_PROTECT_ARENA = True; //const DEFAULT_LLAMAIZE_CAMPERS= True; // ============================================================================ // Variables // ============================================================================ var() const editconst string Build; var() config int ProtectionTime; // how long protection lasts for var() config byte ProtectionType; // 0: can't damage while protected // 1: protection drops when damage done var() config bool bProtectArenaWinner; // protect the arena winner var() config bool bLlamaizeCampers; // if killing damage to protectee var PlayerReplicationInfo LastRestartedPRI; var localized string caption_ProtectionType; var localized string caption_ProtectionTime; var localized string caption_ProtectArenaWinner; var localized string caption_LlamaizeCampers; var localized string desc_ProtectionType; var localized string desc_ProtectionTime; var localized string desc_ProtectArenaWinner; var localized string desc_LlamaizeCampers; var localized string options_ProtectionType; // ============================================================================ // PostBeginPlay // // Spawn and register the additional rules. // ============================================================================ function PostBeginPlay() { local JBGameRulesProtection ProtectionRules; Super.PostBeginPlay(); ProtectionRules = Spawn(class'JBGameRulesProtection'); if(ProtectionRules != None) { ProtectionRules.MyAddon = SELF; if(Level.Game.GameRulesModifiers == None) Level.Game.GameRulesModifiers = ProtectionRules; else Level.Game.GameRulesModifiers.AddGameRules(ProtectionRules); } else { LOG("!!!!!"@name$".PostBeginPlay() : Fail to spawn JBGameRulesProtection !!!!!"); Destroy(); } } // ============================================================================ // ModifyPlayer // // When a player restart, save his PRI. // ============================================================================ function ModifyPlayer(Pawn P) { LastRestartedPRI = P.PlayerReplicationInfo; Super.ModifyPlayer(P); } // ============================================================================ // FillPlayInfo // // Adds configurable addon properties to the web admin interface. // ============================================================================ static function FillPlayInfo(PlayInfo PlayInfo) { PlayInfo.AddClass(default.class); PlayInfo.AddSetting(PlayInfoGroup(), "ProtectionTime", default.caption_ProtectionTime, 0, 1, "Text", "2;0:10"); PlayInfo.AddSetting(PlayInfoGroup(), "ProtectionType", default.caption_ProtectionType, 0, 2, "Select", default.options_ProtectionType); PlayInfo.AddSetting(PlayInfoGroup(), "bProtectArenaWinner", default.caption_ProtectArenaWinner , 0, 3, "Check"); PlayInfo.AddSetting(PlayInfoGroup(), "bLlamaizeCampers", default.caption_LlamaizeCampers , 0, 4, "Check"); PlayInfo.PopClass(); } //============================================================================= // GetDescriptionText // // Returns the description text for a configurable property. //============================================================================= static event string GetDescriptionText(string PropName) { switch (PropName) { case "ProtectionType": return default.desc_ProtectionType; case "ProtectionTime": return default.desc_ProtectionTime; case "bProtectArenaWinner": return default.desc_ProtectArenaWinner; case "bLlamaizeCampers": return default.desc_LlamaizeCampers; } return Super.GetDescriptionText(PropName); } //============================================================================= // ResetConfiguration // // Resets the Avenger configuration. //============================================================================= /*static function ResetConfiguration() { default.ProtectionTime = DEFAULT_PROTECTION_TIME; default.ProtectionType = DEFAULT_PROTECTION_TYPE; default.bProtectArenaWinner = DEFAULT_PROTECT_ARENA; default.bLlamaizeCampers = DEFAULT_LLAMAIZE_CAMPERS; StaticSaveConfig(); }*/ // ============================================================================ // Default properties // ============================================================================ defaultproperties { Build = "%%%%-%%-%% %%:%%"; ProtectionTime =3 ProtectionType =0 bProtectArenaWinner =True bLlamaizeCampers =True FriendlyName="Release Protection" Description="Players released from jail are protected from enemy fire." ConfigMenuClassName="JBAddonProtection.JBGUIPanelConfigProtection" caption_ProtectionTime ="Protection time" caption_ProtectionType ="Protection type" caption_ProtectArenaWinner="Protect the arena winner" caption_LlamaizeCampers ="Make jail campers llamas" desc_ProtectionTime ="Duration of protection in seconds." desc_ProtectionType ="Whether your weapons do no damage while you are protected or protection is removed when you hit a player." desc_ProtectArenaWinner="When enabled, the arena winner gains protection." desc_LlamaizeCampers ="When enabled, players causing lethal damage to protected players are made llamas." options_ProtectionType="0;You can't inflict damage;1;Drop when you inflict damage" } |
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