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Onslaught.DamTypeONSVehicleExplosion


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class DamTypeONSVehicleExplosion extends DamageType
	abstract;

static function GetHitEffects(out class<xEmitter> HitEffects[4], int VictimHealth)
{
    HitEffects[0] = class'HitSmoke';

    if( VictimHealth <= 0 )
        HitEffects[1] = class'HitFlameBig';
    else if ( FRand() < 0.8 )
        HitEffects[1] = class'HitFlame';
}

defaultproperties
{
	DeathString="%k took out %o with a vehicle explosion."
	MaleSuicide="%o was a little too close to the vehicle he blew up."
	FemaleSuicide="%o was a little too close to the vehicle she blew up."

	bDetonatesGoop=true
	bThrowRagdoll=true
	GibPerterbation=0.15
	bFlaming=true
}


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Class file time: Di 5.9.2006 22:31:46.000 - Creation time: Do 14.8.2014 09:58:36.999 - Created with UnCodeX