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//----------------------------------------------------------- // //----------------------------------------------------------- class ONSAVRiLAmmoPickup extends UTAmmoPickup; DefaultProperties { InventoryType=class'ONSAVRiLAmmo' //what item to create in inventory AmmoAmount=5 PickupMessage="You picked up some anti-vehicle rockets" PickupSound=Sound'PickupSounds.FlakAmmoPickup' PickupForce="FlakAmmoPickup" // jdf //TEMPORARY - FIXME StaticMesh=StaticMesh'ONSWeapons-SM.AVRiLAmmo' //mesh to use DrawType=DT_StaticMesh DrawScale=0.4 } |
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