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//----------------------------------------------------------- // //----------------------------------------------------------- class ONSIncomingShellSound extends Actor; var() float SoundLength; var() sound ShellSound; function StartTimer(float TimeToImpact) { SetTimer(TimeToImpact - SoundLength, false); } function Timer() { PlaySound(ShellSound, SLOT_None, 2.0, false, 500.0); Destroy(); } DefaultProperties { DrawType=DT_None bNoDelete=false LifeSpan=8.0 RemoteRole=ROLE_None SoundLength=3.0 ShellSound=sound'ONSBPSounds.Artillery.ShellIncoming1' } |
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