Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 |
//----------------------------------------------------------- // //----------------------------------------------------------- class VehiclePickupRules extends GameRules; function bool OverridePickupQuery(Pawn Other, Pickup item, out byte bAllowPickup) { if (Other.IsA('Vehicle') && Vehicle(Other).bDriving) { item.Touch(Vehicle(Other).Driver); bAllowPickup = 0; return True; } return False; } DefaultProperties { } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |