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//----------------------------------------------------------- // //----------------------------------------------------------- class ONSBombDropper extends ONSWeapon; #exec OBJ LOAD FILE=..\Animations\ONSWeapons-A.ukx //state ProjectileFireMode //{ // function SpawnProjectile(class<Projectile> ProjClass) // { // local Projectile P; // // P = spawn(ProjClass, self, , WeaponFireLocation, WeaponFireRotation); // // if (P != None) // { // P.Velocity = Instigator.Velocity + (vect(0,0,-1000) << Owner.Rotation); // // // Play firing noise // PlaySound(FireSoundClass, SLOT_None, FireSoundVolume/255.0,,,, false); // } // } //} DefaultProperties { WeaponFireAttachmentBone=PlasmaGunBarrel WeaponFireOffset=0.0 Mesh=Mesh'ONSWeapons-A.PlasmaGun' YawStartConstraint=65535 YawEndConstraint=-65535 PitchUpLimit=65535 PitchDownLimit=-65535 FireSoundClass=sound'WeaponSounds.RocketLauncher.RocketLauncherFire' ProjectileClass=class'OnslaughtFull.ONSBomberRocketProjectile' FireInterval=0.4 bInheritVelocity=True bAimable=False } |
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