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class DamTypeBelch extends DamageType abstract; static function GetHitEffects(out class<xEmitter> HitEffects[4], int VictemHealth ) { HitEffects[0] = class'HitSmoke'; if( VictemHealth <= 0 && FRand() < 0.2 ) HitEffects[1] = class'HitFlameBig'; else if ( FRand() < 0.8 ) HitEffects[1] = class'HitFlame'; } defaultproperties { DeathString="%o was sauteed by a gasbag." MaleSuicide="A Gasbag blew itself up." FemaleSuicide="A Gasbag blew itself up." bDetonatesGoop=true KDamageImpulse=20000 } |
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