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class DominationPoint extends GameObjective; var byte PrimaryTeam; var bool bControllable; // will be 'true' if and when the domination point can be captured var TeamInfo ControllingTeam; // information for team currently controlling this point var Pawn ControllingPawn; // controller who last touched this control point replication { reliable if( Role==ROLE_Authority ) ControllingTeam, bControllable; // domletter,domring } function bool CheckPrimaryTeam(byte TeamNum) { return (TeamNum == PrimaryTeam); } /* TellBotHowToDisable() tell bot what to do to disable me. return true if valid/useable instructions were given */ function bool TellBotHowToDisable(Bot B) { if ( bControllable || (VSize(B.Pawn.Location - Location) > 400) ) return B.Squad.FindPathToObjective(B,self); if ( B.Enemy != None ) return false; B.WanderOrCamp(true); return true; } defaultproperties { NetUpdateFrequency=40 } |
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