Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 |
class KeyInventory extends Inventory; var KeyPickup MyPickup; function UnLock(LockedObjective O) { if ( !UnrealMPGameInfo(Level.Game).CanDisableObjective( O ) ) O.DisableObjective(Pawn(Owner)); } function Destroyed() { MyPickup.GotoState('Pickup'); Super.Destroyed(); } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |