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UnrealGame.WeaponDamageType


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class WeaponDamageType extends DamageType
	abstract;

var() class<Weapon>         WeaponClass;

static function string GetWeaponClass()
{
	return string(Default.WeaponClass);
}

defaultproperties
{
	bDirectDamage=true
}

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Class file time: Di 5.9.2006 22:36:10.000 - Creation time: Do 14.8.2014 09:58:55.289 - Created with UnCodeX