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UT2k4Assault.DECO_ConvoyFlag


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class DECO_ConvoyFlag extends Decoration;

#exec MESH IMPORT MESH=ConvoyFlag ANIVFILE=Models\Flag_a.3d DATAFILE=Models\Flag_d.3d
#exec MESH ORIGIN MESH=ConvoyFlag X=0 Y=0 Z=0 PITCH=0 YAW=0 ROLL=0

#exec MESH SEQUENCE MESH=ConvoyFlag SEQ=Flag       STARTFRAME=0   NUMFRAMES=10

#exec MESHMAP SCALE MESHMAP=ConvoyFlag X=1 Y=1 Z=1

//=============================================================================
// defaultproperties
//=============================================================================

defaultproperties
{
	bCanBeDamaged=false
	bShouldBaseAtStartup=false

	bEdShouldSnap=true
    DrawType=DT_Mesh
    Mesh=ConvoyFlag
    DrawScale=10
    AmbientGlow=48
    bUnlit=false
	

	bUseCylinderCollision=false
    bCollideActors=false
    bCollideWorld=false
    bBlockActors=false
	bBlockKarma=false

	RemoteRole=Role_None
}

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Class file time: Di 5.9.2006 22:36:14.000 - Creation time: Do 14.8.2014 09:58:37.464 - Created with UnCodeX