Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 |
class DamTypeIonCannonBlast extends VehicleDamageType abstract; defaultproperties { DeathString="%o was OBLITERATED by %k" MaleSuicide="%o was OBLITERATED" FemaleSuicide="%o was OBLITERATED" VehicleClass=class'ASTurret_IonCannon' bDetonatesGoop=true GibModifier=0 bSuperWeapon=false bSkeletize=true bArmorStops=false DamageOverlayMaterial=Material'UT2004Weapons.ShockHitShader' DamageOverlayTime=1.0 VehicleDamageScaling=2.f } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |