Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 |
class GibHead extends Gib; simulated function PostBeginPlay() { Super.PostBeginPlay(); if ( Instigator != None ) { SetDrawScale(Instigator.HeadScale * DrawScale); SetCollisionSize(CollisionRadius * Instigator.HeadScale, CollisionHeight * Instigator.HeadScale); } } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |