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class LinkMuzFlashProj3rd extends xEmitter; #exec OBJ LOAD FILE=XEffectMat.utx #exec STATICMESH IMPORT NAME=LinkMuzFlashMesh FILE=Models\link_projectile_flash.lwo COLLISION=0 simulated event Trigger( Actor Other, Pawn EventInstigator ) { mStartParticles = 1; } defaultproperties { Skins(0)=FinalBlend'XEffectMat.LinkMuzProjGreenFB' mStartParticles=0 mMaxParticles=3 mRegen=true mLifeRange(0)=0.08 mLifeRange(1)=0.12 mRegenRange(0)=0.0 mRegenRange(1)=0.0 mSpeedRange(0)=0.0 mSpeedRange(1)=0.0 mAirResistance=0.0 mSizeRange(0)=0.6 mSizeRange(1)=0.6 mGrowthRate=0.0 mMeshNodes(0)=StaticMesh'LinkMuzFlashMesh' mParticleType=PT_Mesh mPosRelative=true mRandTextures=true mNumTileColumns=2 mNumTileRows=2 mColorRange(0)=(R=70,G=70,B=70) mColorRange(1)=(R=70,G=70,B=70) mAttenKa=0.0 } |
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