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class ShockComboSphereDark extends MeshEffect; #exec OBJ LOAD FILE=XEffectMat.utx #exec OBJ LOAD File=WarEffectsTextures.utx event PostBeginPlay() { Super.PostBeginPlay(); SetRotation(RotRand()); } defaultproperties { //DrawType=DT_Mesh //Mesh=VertMesh'ShockSphereMesh' DrawType=DT_StaticMesh StaticMesh=StaticMesh'Editor.TexPropSphere' // Skins(0)=FinalBlend'XEffectMat.ShockDarkFB' Skins(0)=Material'WarEffectsTextures.n_energy01_s_jm' bUnlit=true //bAlwaysFaceCamera=true //DrawScale3D=(X=5.5,Y=5.5,Z=5.5) LifeTime=1.0 FadeInterp=(InTime=0.15,InStyle=IS_Linear,OutTime=0.75,OutStyle=IS_Linear) ScaleInterp=(Start=0.1,Mid=0.8,End=0.0,InTime=0.3,InStyle=IS_InvExp,OutTime=0.3,OutStyle=IS_InvExp) } |
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