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class TransEffect extends xEmitter; #exec OBJ LOAD FILE=XGameShaders.utx #exec STATICMESH IMPORT NAME=TeleRing FILE=Models\TeleRing.lwo COLLISION=0 simulated event PostBeginPlay() { SetTimer(0.7,true); SetRotation(rot(0,0,0)); PlaySound(Sound'WeaponSounds.P1WeaponSpawn1',SLOT_None); Super.PostBeginPlay(); } simulated event timer() { mRegen = false; } defaultproperties { mStartParticles=0 mLifeRange(0)=0.600000 mLifeRange(1)=0.600000 mRegenRange(0)=30.000000 mRegenRange(1)=30.000000 mSpeedRange(0)=0.000000 mSpeedRange(1)=0.000000 mSizeRange(0)=1.1 mSizeRange(1)=0.5 mGrowthRate=-0.5 mMeshNodes(0)=StaticMesh'XEffects.TeleRing' mPosDev=(Z=30.000000) mParticleType=PT_Mesh Tag=xEmitter Skins(0)=Material'XGameShaders.Trans.TransRing' Physics=PHYS_Rotating bRotateToDesired=false bFixedRotationDir=true RemoteRole=ROLE_SimulatedProxy bNetTemporary=true } |
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