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class VMeshActor extends Actor placeable; var() Name StartAnim; var() float StartAnimSpeed; function Tick(float dt) { //if (Mesh != None && StartAnim != AnimSequence) // LoopAnim(StartAnim, StartAnimSpeed, 0.0); } defaultproperties { RemoteRole=ROLE_None StartAnim=All StartAnimSpeed=1 DrawType=DT_Mesh Style=STY_Normal bUnlit=True } |
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