Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 00024 00025 00026 00027 00028 00029 00030 00031 00032 00033 00034 00035 00036 00037 00038 00039 00040 00041 00042 00043 00044 00045 00046 00047 00048 00049 00050 00051 00052 00053 00054 00055 00056 00057 00058 00059 00060 00061 00062 00063 00064 00065 00066 00067 00068 00069 00070 00071 00072 00073 00074 00075 00076 00077 00078 00079 00080 00081 00082 00083 00084 00085 00086 00087 00088 00089 00090 00091 00092 00093 00094 00095 00096 00097 00098 00099 00100 00101 00102 00103 00104 00105 00106 00107 00108 00109 00110 00111 00112 00113 00114 00115 00116 00117 00118 00119 00120 00121 00122 00123 00124 00125 00126 00127 00128 00129 00130 00131 00132 00133 00134 |
//============================================================================= // Alien Female Voice. //============================================================================= class AlienFemaleVoice extends xVoicePack; #exec OBJ LOAD FILE=TauntPack.uax defaultproperties { NameSound(0)=TauntPack.fn_redleader NameSound(1)=TauntPack.fn_blueleader ////////////////// ACKNOWELDGEMENTS AckSound(0)=TauntPack.fn_affirmative AckSound(1)=TauntPack.fn_got_it AckSound(2)=TauntPack.fn_im_on_it AckSound(3)=TauntPack.fn_roger ////////////////// FRIENDLY FIRE FFireSound(0)=TauntPack.fn_im_on_your_team FFireSound(1)=TauntPack.fn_im_on_your_team_idiot FFireSound(2)=TauntPack.fn_same_team ////////////////// TAUNTS numTaunts=28 // GENERIC TauntSound(0)=TauntPack.fn_and_stay_down TauntSound(1)=TauntPack.fn_anyoneelsewantsome TauntSound(2)=TauntPack.fn_boom TauntSound(3)=TauntPack.fn_burnbaby TauntSound(4)=TauntPack.fn_diebitch TauntSound(5)=TauntPack.fn_eatthat TauntSound(6)=TauntPack.fn_fightlikenali TauntSound(7)=TauntPack.fn_isthatyourbest TauntSound(8)=TauntPack.fn_kissmyass TauntSound(9)=TauntPack.fn_loser TauntSound(10)=TauntPack.fn_myhouse TauntSound(11)=TauntPack.fn_next TauntSound(12)=TauntPack.fn_ohyeah TauntSound(13)=TauntPack.fn_ownage TauntSound(14)=TauntPack.fn_seeya TauntSound(15)=TauntPack.fn_that_had_to_hurt TauntSound(16)=TauntPack.fn_useless TauntSound(17)=TauntPack.fn_you_play_like_a_girl TauntSound(18)=TauntPack.fn_youbedead TauntSound(19)=TauntPack.fn_youlikethat TauntSound(20)=TauntPack.fn_youwhore TauntSound(21)=TauntPack.fn_blowme TauntSound(22)=TauntPack.fn_camper TauntSound(23)=TauntPack.fn_douchebag TauntSound(24)=TauntPack.fn_spammer TauntSound(25)=TauntPack.fn_sucker TauntSound(26)=TauntPack.fn_talktothehand TauntSound(27)=TauntPack.fn_youdick TauntString(21)="Blow me" TauntString(22)="Camper!" TauntString(23)="Douche bag!" TauntString(24)="Spammer!" TauntString(25)="Sucker" TauntString(26)="Talk to the hand" TauntString(27)="You dick!" MatureTaunt(21)=1 MatureTaunt(23)=1 MatureTaunt(27)=1 HumanOnlyTaunt(22)=1 HumanOnlyTaunt(24)=1 HumanOnlyTaunt(26)=1 ////////////////// DEATH NumDeathPhrases=4 // GENERIC DeathPhrases(0)=TauntPack.fn_medic DeathPhrases(1)=TauntPack.fn_nice // CUSTOM ////////////////// ORDERS OrderSound(0)=TauntPack.fn_defend_the_base OrderSound(1)=TauntPack.fn_HoldThisPosition OrderSound(2)=TauntPack.fn_attack_their_base OrderSound(3)=TauntPack.fn_cover_me OrderSound(4)=TauntPack.fn_SearchAndDestroy OrderSound(10)=TauntPack.fn_Take_Their_Flag OrderSound(11)=TauntPack.fn_Defend_The_Flag OrderSound(12)=TauntPack.fn_AttackAlpha OrderSound(13)=TauntPack.fn_AttackBravo OrderSound(14)=TauntPack.fn_GetTheBall ////////////////// OTHERS OtherSound(0)=TauntPack.fn_base_is_undefended OtherSound(1)=TauntPack.fn_get_our_flag_back OtherSound(2)=TauntPack.fn_igottheflag OtherSound(3)=TauntPack.fn_ive_got_your_back OtherSound(4)=TauntPack.fn_im_hit OtherSound(5)=TauntPack.fn_man_down OtherSound(6)=TauntPack.fn_im_all_alone_here OtherSound(7)=TauntPack.fn_Negative OtherSound(8)=TauntPack.fn_got_it OtherSound(9)=TauntPack.fn_in_position OtherSound(10)=TauntPack.fn_im_going_in OtherSound(11)=TauntPack.fn_area_secure OtherSound(12)=TauntPack.fn_enemy_flag_carrier_is_here OtherSound(13)=TauntPack.fn_i_need_backup OtherSound(14)=TauntPack.fn_incoming OtherSound(15)=TauntPack.fn_ball_carrier_is_here OtherSound(16)=TauntPack.fn_point_alpha_secure OtherSound(17)=TauntPack.fn_point_bravo_secure OtherSound(18)=TauntPack.fn_attackalpha OtherSound(19)=TauntPack.fn_attackbravo OtherSound(20)=TauntPack.fn_the_base_is_under_attack OtherSound(21)=TauntPack.fn_were_being_overrun OtherSound(22)=TauntPack.fn_under_heavy_attack OtherSound(23)=TauntPack.fn_defend_point_alpha OtherSound(24)=TauntPack.fn_defend_point_bravo OtherSound(25)=TauntPack.fn_gettheball OtherSound(26)=TauntPack.fn_im_on_defense OtherSound(27)=TauntPack.fn_im_on_offense OtherSound(28)=TauntPack.fn_take_point_alpha OtherSound(29)=TauntPack.fn_take_point_bravo OtherSound(30)=TauntPack.fn_medic OtherSound(31)=TauntPack.fn_nice VoicePackName="Female Alien" VoiceGender=VG_Female } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |