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//============================================================================= // banner. //============================================================================= class banner_red extends uTeamBanner; #exec OBJ LOAD FILE=SC_Volcano_T.utx simulated function PostBeginPlay() { Super.PostBeginPlay(); LoopAnim('banner'); SimAnim.bAnimLoop = true; } defaultproperties { Skins(0)=SC_Volcano_T.Banners.SC_BannerRed_F } |
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