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class DamTypeIonVolume extends DamageType abstract; defaultproperties { DeathString="%o was OBLITERATED by %k!" MaleSuicide="%o was OBLITERATED" FemaleSuicide="%o was OBLITERATED" bDetonatesGoop=true GibModifier=0 bSuperWeapon=true bSkeletize=true bArmorStops=false DamageOverlayMaterial=Material'UT2004Weapons.ShockHitShader' DamageOverlayTime=1.0 } |
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