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XGame.UDamageTimer


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class UDamageTimer extends Info;

#exec OBJ LOAD FILE=PickupSounds.uax

var int SoundCount;

function Timer()
{
	if ( Pawn(Owner) == None )
	{
		Destroy();
		return;
	}
	if ( SoundCount < 4 )
	{
		SoundCount++;
        Pawn(Owner).PlaySound(Sound'PickupSounds.UDamagePickUp', SLOT_None, 1.5*Pawn(Owner).TransientSoundVolume,,1000,1.0);
		SetTimer(0.75,false);
		return;
	}
	Pawn(Owner).DisableUDamage();
	Destroy();
}

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Class file time: Di 5.9.2006 22:36:26.000 - Creation time: Do 14.8.2014 09:58:52.724 - Created with UnCodeX