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class UDamageTimer extends Info; #exec OBJ LOAD FILE=PickupSounds.uax var int SoundCount; function Timer() { if ( Pawn(Owner) == None ) { Destroy(); return; } if ( SoundCount < 4 ) { SoundCount++; Pawn(Owner).PlaySound(Sound'PickupSounds.UDamagePickUp', SLOT_None, 1.5*Pawn(Owner).TransientSoundVolume,,1000,1.0); SetTimer(0.75,false); return; } Pawn(Owner).DisableUDamage(); Destroy(); } |
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