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class xAlienFemaleSoundGroup extends xPawnSoundGroup; #exec OBJ LOAD FILE=..\sounds\NewDeath.uax defaultproperties { Sounds(2)=Sound'PlayerSounds.Final.HitUnderWaterAlienFemale' Sounds(3)=Sound'PlayerSounds.AlienJump1' Sounds(4)=Sound'PlayerSounds.Final.LandGruntAlienFemale' Sounds(5)=Sound'PlayerSounds.Final.GaspAlienFemale' Sounds(6)=Sound'PlayerSounds.Final.DrownAlienFemale' Sounds(7)=Sound'PlayerSounds.Final.BreathAgainAlienFemale' Sounds(8)=Sound'PlayerSounds.AlienDodge' Sounds(9)=Sound'PlayerSounds.AlienJump2' PainSounds(0)=Sound'NewDeath.fn_hit01' PainSounds(1)=Sound'NewDeath.fn_hit02' PainSounds(2)=Sound'NewDeath.fn_hit03' PainSounds(3)=Sound'NewDeath.fn_hit05' PainSounds(4)=Sound'NewDeath.fn_hit07' PainSounds(5)=Sound'NewDeath.fn_hit09' DeathSounds(0)=Sound'NewDeath.fn_death01' DeathSounds(1)=Sound'NewDeath.fn_death02' DeathSounds(2)=Sound'NewDeath.fn_death03' DeathSounds(3)=Sound'NewDeath.fn_death04' DeathSounds(4)=Sound'NewDeath.fn_death05' } |
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