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//============================================================================= // xCTFBase. // For decoration only, this actor serves no game-related purpose! //============================================================================= class xCTFBase extends Decoration notplaceable; defaultproperties { bCollideWhenPlacing=false bObsolete=true // temp - shouldn't be placed in levels RemoteRole=ROLE_None StaticMesh=XGame_rc.FlagBaseMesh DrawType=DT_StaticMesh DrawScale=0.400000 bCollideWorld=false bCollideActors=false bStatic=false PrePivot=(X=-5.0,Y=0.0,Z=0.0) } |
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