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//============================================================================= // xDomRing. //============================================================================= class xDomRing extends Decoration; var() Material RedTeamShader; var() Material BlueTeamShader; var() Material NeutralShader; defaultproperties { StaticMesh=XGame_rc.DOMRing Skins(0)=Shader'XGameTextures.SuperPickups.DomGreyS' DrawType=DT_StaticMesh DrawScale=0.250000 bCollideWorld=false bCollideActors=false bStatic=false Physics=PHYS_Rotating bStasis=false RotationRate=(Yaw=-16000,Roll=48000) bFixedRotationDir=True RedTeamShader=Shader'XGameTextures.SuperPickups.DomRedS' BlueTeamShader=Shader'XGameTextures.SuperPickups.DomBlueS' NeutralShader=Shader'XGameTextures.SuperPickups.DomGreyS' bNetNotify=true } |
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