Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
00001 00002 00003 00004 00005 00006 00007 00008 00009 00010 00011 00012 00013 00014 00015 00016 00017 00018 00019 00020 00021 00022 00023 00024 00025 00026 00027 |
class xJuggFemaleSoundGroup extends xPawnSoundGroup; defaultproperties { Sounds(2)=Sound'PlayerSounds.Final.HitUnderWaterJuggFemale' Sounds(3)=Sound'PlayerSounds.FemaleJump1' Sounds(4)=Sound'PlayerSounds.Final.LandGruntJuggFemale' Sounds(5)=Sound'PlayerSounds.Final.GaspJuggFemale' Sounds(6)=Sound'PlayerSounds.Final.DrownJuggFemale' Sounds(7)=Sound'PlayerSounds.Final.BreathAgainJuggFemale' Sounds(8)=Sound'PlayerSounds.FemaleDodge' Sounds(9)=Sound'PlayerSounds.FemaleJump3' PainSounds(0)=Sound'NewDeath.fj_hit02' PainSounds(1)=Sound'NewDeath.fj_hit03' PainSounds(2)=Sound'NewDeath.fj_hit04' PainSounds(3)=Sound'NewDeath.fj_hit07' PainSounds(4)=Sound'NewDeath.fj_hit09' PainSounds(5)=Sound'NewDeath.fj_hit11' DeathSounds(0)=Sound'NewDeath.fj_death01' DeathSounds(1)=Sound'NewDeath.fj_death02' DeathSounds(2)=Sound'NewDeath.fj_death03' DeathSounds(3)=Sound'NewDeath.fj_death07' DeathSounds(4)=Sound'NewDeath.fj_death08' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |