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class xNightMaleSoundGroup extends xPawnSoundGroup; defaultproperties { Sounds(2)=Sound'PlayerSounds.Final.HitUnderWaterNightMale' Sounds(3)=Sound'PlayerSounds.MaleJump1' Sounds(4)=Sound'PlayerSounds.Final.LandGruntNightMale' Sounds(5)=Sound'PlayerSounds.Final.GaspNightMale' Sounds(6)=Sound'PlayerSounds.Final.DrownNightMale' Sounds(7)=Sound'PlayerSounds.Final.BreathAgainNightMale' Sounds(8)=Sound'PlayerSounds.MaleDodge' Sounds(9)=Sound'PlayerSounds.MaleJump2' PainSounds(0)=Sound'NewDeath.mn_hit02' PainSounds(1)=Sound'NewDeath.mn_hit03' PainSounds(2)=Sound'NewDeath.mn_hit04' PainSounds(3)=Sound'NewDeath.mn_hit05' PainSounds(4)=Sound'NewDeath.mn_hit06' PainSounds(5)=Sound'NewDeath.mn_hit10' DeathSounds(0)=Sound'NewDeath.mn_death01' DeathSounds(1)=Sound'NewDeath.mn_death02' DeathSounds(2)=Sound'NewDeath.mn_death03' DeathSounds(3)=Sound'NewDeath.mn_death04' DeathSounds(4)=Sound'NewDeath.mn_death07' } |
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