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//============================================================================= // Copyright 2001 Digital Extremes - All Rights Reserved. // Confidential. //============================================================================= class xTeamGame extends TeamGame; #exec OBJ LOAD FILE=TeamSymbols.utx // needed right now for Link symbols, etc. static function PrecacheGameTextures(LevelInfo myLevel) { class'xDeathMatch'.static.PrecacheGameTextures(myLevel); myLevel.AddPrecacheMaterial(Material'TeamSymbols.TeamBeaconT'); myLevel.AddPrecacheMaterial(Material'TeamSymbols.LinkBeaconT'); myLevel.AddPrecacheMaterial(Material'XEffectMat.RedShell'); myLevel.AddPrecacheMaterial(Material'XEffectMat.BlueShell'); myLevel.AddPrecacheMaterial(Material'TeamSymbols.soundBeacon_a00'); myLevel.AddPrecacheMaterial(Material'TeamSymbols.soundBeacon_a01'); myLevel.AddPrecacheMaterial(Material'TeamSymbols.soundBeacon_a02'); myLevel.AddPrecacheMaterial(Material'TeamSymbols.soundBeacon_a03'); } static function PrecacheGameStaticMeshes(LevelInfo myLevel) { class'xDeathMatch'.static.PrecacheGameStaticMeshes(myLevel); } defaultproperties { MapListType="XInterface.MapListTeamDeathMatch" HUDType="XInterface.HudCTeamDeathMatch" DeathMessageClass=class'XGame.xDeathMessage' DefaultEnemyRosterClass="xGame.xTeamRoster" ScreenShotName="UT2004Thumbnails.TDMShots" DecoTextName="XGame.TeamGame" Acronym="TDM" GameName="Team DeathMatch" MapPrefix="DM" Description="Two teams duke it out in a quest for battlefield supremacy. The team with the most total frags wins." } |
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