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XWeapons.BioAmmo


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class BioAmmo extends Ammunition;

#EXEC OBJ LOAD FILE=InterfaceContent.utx

defaultproperties
{
    ItemName="Bio-Rifle Goop"
    IconMaterial=Material'HudContent.Generic.HUD'
    IconCoords=(X1=383,Y1=82,X2=412,Y2=129)

    PickupClass=class'BioAmmoPickup'
    MaxAmmo=50
    InitialAmount=20
}

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Class file time: Di 5.9.2006 22:36:30.000 - Creation time: Do 14.8.2014 09:58:35.099 - Created with UnCodeX