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class BioAmmo extends Ammunition; #EXEC OBJ LOAD FILE=InterfaceContent.utx defaultproperties { ItemName="Bio-Rifle Goop" IconMaterial=Material'HudContent.Generic.HUD' IconCoords=(X1=383,Y1=82,X2=412,Y2=129) PickupClass=class'BioAmmoPickup' MaxAmmo=50 InitialAmount=20 } |
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