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class DamTypeSniperShot extends WeaponDamageType abstract; static function GetHitEffects(out class<xEmitter> HitEffects[4], int VictemHealth ) { HitEffects[0] = class'HitSmoke'; } defaultproperties { DeathString="%o rode %k's lightning." MaleSuicide="%o had an electrifying experience." FemaleSuicide="%o had an electrifying experience." DamageOverlayMaterial=Material'XGameShaders.PlayerShaders.LightningHit' DamageOverlayTime=0.9 WeaponClass=class'SniperRifle' GibPerterbation=0.25 bDetonatesGoop=true bCauseConvulsions=true VehicleDamageScaling=0.85 } |
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