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class FlakAltFire extends ProjectileFire; function InitEffects() { Super.InitEffects(); if ( FlashEmitter == None ) FlashEmitter = Weapon.GetFireMode(0).FlashEmitter; } defaultproperties { AmmoClass=class'FlakAmmo' AmmoPerFire=1 FireAnim=AltFire FireAnimRate=0.9 FireEndAnim=None ProjectileClass=class'XWeapons.FlakShell' ProjSpawnOffset=(X=25,Y=9,Z=-12) FlashEmitterClass=None FireSound=Sound'WeaponSounds.FlakCannon.FlakCannonAltFire' FireForce="FlakCannonAltFire" // jdf FireRate=1.11 bSplashDamage=true bRecommendSplashDamage=true BotRefireRate=0.5 bTossed=true WarnTargetPct=+0.9 ShakeOffsetMag=(X=-20.0,Y=0.00,Z=0.00) ShakeOffsetRate=(X=-1000.0,Y=0.0,Z=0.0) ShakeOffsetTime=2 ShakeRotMag=(X=0.0,Y=0.0,Z=0.0) ShakeRotRate=(X=0.0,Y=0.0,Z=0.0) ShakeRotTime=2 } |
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