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class LinkAmmoPickup extends UTAmmoPickup; function PostBeginPlay() { Super.PostBeginPlay(); if ( Level.Game.bAllowVehicles ) MaxDesireability *= 1.9; } defaultproperties { InventoryType=class'LinkAmmo' PickupMessage="You picked up link charges." PickupSound=Sound'PickupSounds.LinkAmmoPickup' PickupForce="LinkAmmoPickup" // jdf AmmoAmount=50 CollisionHeight=10.500000 MaxDesireability=0.240000 StaticMesh=StaticMesh'WeaponStaticMesh.LinkAmmoPickup' DrawType=DT_StaticMesh } |
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