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class SniperAmmo extends Ammunition; #EXEC OBJ LOAD FILE=InterfaceContent.utx defaultproperties { ItemName="Lightning Charges" IconMaterial=Material'HudContent.Generic.HUD' IconCoords=(X1=458,Y1=82,X2=491,Y2=133) bTryHeadShot=true PickupClass=class'SniperAmmoPickup' MaxAmmo=40 InitialAmount=15 } |
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