Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

Betrayal.BetrayalDamTypeMercurySplashDamage


00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020
00021
00022
00023
00024
00025
00026
00027
00028
00029
00030
00031
00032
00033
00034
00035
00036
00037
00038
00039
00040
00041
00042
00043
//=============================================================================
// DamTypeMercuryDirectHit
// Copyright 2003-2011 by Wormbo <wormbo@online.de>
//
// Damage type for mercury missile splash damage.
//=============================================================================


class BetrayalDamTypeMercurySplashDamage extends WeaponDamageType abstract;


/**
Flame effects.
*/
static function GetHitEffects(out class<xEmitter> HitEffects[4], int VictimHealth)
{
	HitEffects[0] = class'HitSmoke';

	if (VictimHealth <= 0)
		HitEffects[1] = class'HitFlameBig';
	else if (FRand() < 0.5)
		HitEffects[1] = class'HitFlame';
}


//=============================================================================
// Default properties
//=============================================================================

defaultproperties
{
	WeaponClass      = Class'BetrayalMercuryLauncher'
	DeathString      = "%o was way too slow for %k's mercury missile."
	FemaleSuicide    = "%o checked if her Mercury Missile Launcher was loaded."
	MaleSuicide      = "%o checked if his Mercury Missile Launcher was loaded."
	bDetonatesGoop   = True
	bKUseOwnDeathVel = True
	KDeathVel        = 150.0
	KDeathUpKick     = 50.0
	bDelayedDamage   = True
	GibPerterbation  = 0.15
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Class file time: So 13.3.2011 16:48:46.000 - Creation time: Do 14.8.2014 09:58:34.745 - Created with UnCodeX