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//============================================================================= // DamTypeMercuryDirectHit // Copyright 2003-2011 by Wormbo <wormbo@online.de> // // Damage type for mercury missile splash damage. //============================================================================= class BetrayalDamTypeMercurySplashDamage extends WeaponDamageType abstract; /** Flame effects. */ static function GetHitEffects(out class<xEmitter> HitEffects[4], int VictimHealth) { HitEffects[0] = class'HitSmoke'; if (VictimHealth <= 0) HitEffects[1] = class'HitFlameBig'; else if (FRand() < 0.5) HitEffects[1] = class'HitFlame'; } //============================================================================= // Default properties //============================================================================= defaultproperties { WeaponClass = Class'BetrayalMercuryLauncher' DeathString = "%o was way too slow for %k's mercury missile." FemaleSuicide = "%o checked if her Mercury Missile Launcher was loaded." MaleSuicide = "%o checked if his Mercury Missile Launcher was loaded." bDetonatesGoop = True bKUseOwnDeathVel = True KDeathVel = 150.0 KDeathUpKick = 50.0 bDelayedDamage = True GibPerterbation = 0.15 } |
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