Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.DamageType | +-- UnrealGame.WeaponDamageType | +-- Betrayal.BetrayalDamTypeMercurySplashDamage
Variables Summary |
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Inherited Variables from UnrealGame.WeaponDamageType |
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WeaponClass |
Functions Summary | ||
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GetHitEffects (out class<xEmitter> HitEffects[4], int VictimHealth)) |
Inherited Functions from UnrealGame.WeaponDamageType |
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GetWeaponClass |
Inherited Functions from Engine.DamageType |
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DeathMessage, GetHitEffects, GetPawnDamageEffect, GetPawnDamageEmitter, GetPawnDamageSound, GetWeaponClass, IncrementKills, IsOfType, ScoreKill, SuicideMessage |
Functions Detail |
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Flame effects.
Defaultproperties |
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defaultproperties { WeaponClass = Class'BetrayalMercuryLauncher' DeathString = "%o was way too slow for %k's mercury missile." FemaleSuicide = "%o checked if her Mercury Missile Launcher was loaded." MaleSuicide = "%o checked if his Mercury Missile Launcher was loaded." bDetonatesGoop = True bKUseOwnDeathVel = True KDeathVel = 150.0 KDeathUpKick = 50.0 bDelayedDamage = True GibPerterbation = 0.15 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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