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Betrayal.BetrayalDamTypeMercurySplashDamage

Extends
WeaponDamageType
Modifiers
abstract

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.DamageType
      |   
      +-- UnrealGame.WeaponDamageType
         |   
         +-- Betrayal.BetrayalDamTypeMercurySplashDamage

Variables Summary
Inherited Variables from UnrealGame.WeaponDamageType
WeaponClass
Inherited Variables from Engine.DamageType
bAlwaysGibs, bAlwaysSevers, bArmorStops, bBulletHit, bCauseConvulsions, bCausedByWorld, bCausesBlood, bDelayedDamage, bDetonatesGoop, bDirectDamage, bExtraMomentumZ, bFastInstantHit, bFlaming, bInstantHit, bKUseOwnDeathVel, bKUseTearOffMomentum, bLeaveBodyEffect, bLocationalHit, bNeverSevers, bRagdollBullet, bRubbery, bSkeletize, bSpecial, bSuperWeapon, bThrowRagdoll, bVehicleHit, DamageDesc, DamageEffect, DamageKick, DamageOverlayMaterial, DamageOverlayTime, DamageThreshold, DamageWeaponName, DeathOverlayMaterial, DeathOverlayTime, DeathString, FemaleSuicide, FlashFog, FlashScale, GibModifier, GibPerterbation, KDamageImpulse, KDeathUpKick, KDeathVel, LowDetailEffect, LowDetailEmitter, LowGoreDamageEffect, LowGoreDamageEmitter, LowGoreDamageSounds, MaleSuicide, PawnDamageEffect, PawnDamageEmitter, PawnDamageSounds, VehicleDamageScaling, VehicleMomentumScaling, ViewFlash, ViewFog

Functions Summary
function GetHitEffects (out class<xEmitter> HitEffects[4], int VictimHealth))
Inherited Functions from UnrealGame.WeaponDamageType
GetWeaponClass
Inherited Functions from Engine.DamageType
DeathMessage, GetHitEffects, GetPawnDamageEffect, GetPawnDamageEmitter, GetPawnDamageSound, GetWeaponClass, IncrementKills, IsOfType, ScoreKill, SuicideMessage


Functions Detail

GetHitEffects Source code

static function GetHitEffects ( out class<xEmitter> HitEffects[4], int VictimHealth) )
Flame effects.


Defaultproperties

defaultproperties
{
	WeaponClass      = Class'BetrayalMercuryLauncher'
	DeathString      = "%o was way too slow for %k's mercury missile."
	FemaleSuicide    = "%o checked if her Mercury Missile Launcher was loaded."
	MaleSuicide      = "%o checked if his Mercury Missile Launcher was loaded."
	bDetonatesGoop   = True
	bKUseOwnDeathVel = True
	KDeathVel        = 150.0
	KDeathUpKick     = 50.0
	bDelayedDamage   = True
	GibPerterbation  = 0.15
}

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Creation time: Do 14.8.2014 09:58:00.209 - Created with UnCodeX