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//============================================================================= // MercuryExplosionLight // Copyright 2007-2011 by Wormbo <wormbo@online.de> // // Light effect for mercury missile explosions. //============================================================================= class BetrayalMercuryExplosionLight extends Effects; simulated function PostNetBeginPlay() { if (Level.bDropDetail) LightRadius = 5; } //============================================================================= // Default properties //============================================================================= defaultproperties { bHidden = True LifeSpan = 0.5 CullDistance = 5000.0 bDynamicLight = true LightEffect = LE_QuadraticNonIncidence LightType = LT_FadeOut LightBrightness = 200 LightHue = 20 LightSaturation = 90 LightRadius = 7 LightPeriod = 32 LightCone = 128 } |
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