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//============================================================================= // MercuryExplosionSnow // Copyright 2003-2011 by Wormbo <wormbo@online.de> // // Emitter that creates an explosion effect. //============================================================================= class BetrayalMercuryExplosionSnow extends BetrayalMercuryExplosion; //============================================================================= // Default properties //============================================================================= defaultproperties { Begin Object Class=SpriteEmitter Name=ExplosionChunks Acceleration=(Z=-600.000000) UseColorScale=True FadeOutFactor=(X=0.000000,Y=0.000000,Z=0.000000) FadeOutStartTime=1.0 FadeOut=True MaxParticles=25 RespawnDeadParticles=False StartLocationShape=PTLS_Sphere SphereRadiusRange=(Min=10.000000,Max=10.000000) StartSizeRange=(X=(Min=2.000000,Max=6.000000),Y=(Min=2.000000,Max=6.000000),Z=(Min=2.000000,Max=6.000000)) UniformSize=True InitialParticlesPerSecond=1000.000000 AutomaticInitialSpawning=False Texture=Texture'EmitterTextures.MultiFrame.smoke_a' TextureUSubdivisions=4 TextureVSubdivisions=4 UseRandomSubdivision=True LifetimeRange=(Min=2.000000,Max=3.400000) StartVelocityRadialRange=(Min=-200.000000,Max=-500.000000) GetVelocityDirectionFrom=PTVD_AddRadial SecondsBeforeInactive=0 End Object Emitters(2) = SpriteEmitter'ExplosionChunks' LifeSpan = 3.1 } |
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