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//============================================================================= /// Time-management class. /// Not yet implemented. /// This is a built-in Unreal class and it shouldn't be modified. /// /// Coordinated Universal Time or UCT is the world standard time /// representation which is independent of time zone and daylight /// savings time. The UCT standard supercedes the obsolete Grenwich /// Mean Time (GMT). /// /// UCT is technically the time on the zeroth meridian plus 12 hours. /// For example, to convert UCT to EST (Eastern Standard Time), subtract /// 5 hours from UCT and then (??if dst). /// /// By definition, UCT experiences a discontinuity when a leap second /// is reached. However, this discontinuity is never exposed while Unreal is /// running, as UCT is determined at startup time, and UCT is updated /// continuously during gameplay according to the CPU clock. /// /// Unreal time is exposed as a long (a 64-bit signed quantity) and /// is defined as nanoseconds elapsed since /// midnight (00:00:00), January 1, 1970. /// /// For more information about UCT and time, see /// http://www.bldrdoc.gov/timefreq/faq/faq.htm /// http://www.boulder.nist.gov/timefreq/glossary.htm /// http://www.jat.org/jtt/datetime.html /// http://www.eunet.pt/ano2000/gen_8601.htm //============================================================================= class Time extends Object transient; /* /// Returns current globally-consistent Coordinated Universal Time. static final function long GetGlobalTime(); /// Converts global time to local time, taking into account the /// local timezone and daylight savings time. static final function long GlobalToLocal(); /// Converts local time to global time, taking into account the /// local timezone and daylight savings time. static final function long LocalToGlobal(); /// Return nanoseconds part of Time, 0-999. static final invariant function long GetNSecs( long Time ); /// Returns microseconds part of Time, 0-999. static final invariant function long GetUSecs( long Time ); /// Returns milliseconds part of Time, 0-999. static final invariant function long GetMSecs( long Time ); /// Returns seconds part of Time, 0-59. static final invariant function long GetSeconds( long Time ); /// Returns minutes part of Time, 0-59. static final invariant function long GetMinutes( long Time ); /// Returns hours part of Time, 0-23. static final invariant function long GetHours( long Time ); /// Returns days part of Time, 0 (first day of month)-31 (or last day, depends on month) static final invariant function long GetDays( long Time ); /// Return day of week, 0 (Sunday)-6 (Saturday) static final invariant function long DayOfWeek( long Time ); /// Return months part of Time, 0 (January) - 11 (December) static final invariant function long GetMonths( long Time ); /// Return year. static final invariant function long GetYears( long Time ); /// Convert the difference between times Later and Earlier to /// a floating point value expressed in seconds. static final invariant function float SpanSeconds( long Later, long Earlier ); */ |
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