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class AnimNotify_Effect extends AnimNotify native; var() class<Actor> EffectClass; var() name Bone; var() vector OffsetLocation; var() rotator OffsetRotation; var() bool Attach; var() name Tag; var() float DrawScale; var() vector DrawScale3D; var private transient Actor LastSpawnedEffect; // Valid only in the editor. cpptext { // AnimNotify interface. virtual void Notify( UMeshInstance *Instance, AActor *Owner ); } defaultproperties { DrawScale3D=(X=1,Y=1,Z=1) DrawScale=+00001.000000 } |
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