Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

Engine.FluidSurfaceOscillator


00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020
00021
00022
00023
00024
00025
00026
00027
00028
00029
00030
00031
00032
00033
00034
#exec Texture Import File=Textures\S_FluidSurfOsc.pcx Name=S_FluidSurfOsc Mips=Off MASKED=1

//=============================================================================
// FluidSurfaceOscillator.
//=============================================================================
class FluidSurfaceOscillator extends Actor
	native
	placeable;

cpptext
{
	void UpdateOscillation( FLOAT DeltaTime );
	virtual void PostEditChange();
	virtual void Destroy();
}

// FluidSurface to oscillate
var() edfindable FluidSurfaceInfo	FluidInfo;
var() float							Frequency;
var() byte							Phase;
var() float							Strength;
var() float							Radius;

var transient const float			OscTime;

defaultproperties
{
	Texture=S_FluidSurfOsc
	bHidden=true
	Frequency=1
	Phase=0
	Strength=10
	Radius=0
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Class file time: Di 5.9.2006 22:28:40.000 - Creation time: Do 14.8.2014 09:58:38.927 - Created with UnCodeX