- Extends
- BitmapMaterial
- Modifiers
- safereplace native noteditinlinenew dontcollapsecategories noexport
Core.Object
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+-- Engine.Material
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+-- Engine.RenderedMaterial
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+-- Engine.BitmapMaterial
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+-- Engine.Texture
Direct Known Subclasses:
Cubemap, FractalTexture
Enumerations Summary |
EEnvMapTransformType EMTT_ViewSpace,
EMTT_WorldSpace,
EMTT_LightSpace,
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ELODSet LODSET_None,
LODSET_World,
LODSET_PlayerSkin,
LODSET_WeaponSkin,
LODSET_Terrain,
LODSET_Interface,
LODSET_RenderMap,
LODSET_Lightmap,
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var transient float Accumulator;
var const editconst private bool bHasComp;
var private bool bParametric;
var private bool bRealtime;
var private transient bool bRealtimeChanged;
var deprecated
texture DetailTexture;
var deprecated
texture EnvironmentMap;
var const int InternalTime[2];
var const
color MaxColor;
var transient int MaxLOD;
var int MinLOD;
var private native const array<int> Mips;
var transient byte PrimeCurrent;
var byte PS2FirstMip;
var byte PS2NumMips;
var const transient pointer RenderInterface;
var deprecated float Specular;
var const transient int __LastUpdateTime[2];
Animation
var(Animation) float MaxFrameRate;
var(Animation) float MinFrameRate;
var(Animation) byte PrimeCount;
Quality
var(Quality) private bool bHighColorQuality;
var(Quality) private bool bHighTextureQuality;
Surface
var(Surface) bool bAlphaTexture;
var(Surface) bool bMasked;
var(Surface) bool bTwoSided;
Texture
enum
ELODSet
{
LODSET_None,
LODSET_World,
LODSET_PlayerSkin,
LODSET_WeaponSkin,
LODSET_Terrain,
LODSET_Interface,
LODSET_RenderMap,
LODSET_Lightmap,
};
defaultproperties
{
Specular=1
LODSet=LODSET_World
EnvMapTransformType=EMTT_ViewSpace
MipZero=(R=64,G=128,B=64,A=0)
MaxColor=(R=255,G=255,B=255,A=255)
DetailScale=8.0
MaterialType=8256
}
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Creation time: Do 14.8.2014 09:58:25.043 - Created with
UnCodeX